Ars Magica Hedge Magic Revised edition

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£29.99
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Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend.

Hermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes. Those "hedge wizards" would beg to differ. Hedge Magic provides you with all the information needed to play an Ars Magica hedge wizard from any of six different traditions, or to introduce them as allies or antagonists for a Hermetic covenant. The scholarly magicians cluster in universities, while the folk witches ply their trade in the villages. Elementalists control the building blocks of reality, while gruagachan deal out curses and blessings in the interests of justice. Nightwalkers leave their bodies to fight for the prosperity of their homes, while in the vasts of the north, rune wizards patiently wait.

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